Tier List

Best Hypercharge Brawlers in Null's Brawl v68.279

Ranked by how much the Hypercharge actually changes a brawler's effectiveness, not just which brawler is strong, but which ones become a different tier of threat when the Hypercharge activates.

August 20269 min read

Quick Answer

The best Hypercharge brawlers in Null's Brawl are Leon, Shelly, and Max, each gains an effect that changes how opponents have to play the entire match, not just one engagement. Hypercharge activates automatically when your super bar is full and you've built enough Hypercharge meter, granting +25% movement speed, +25% damage, and +25% shield for the duration, plus a super-powered version of your super for one use. In Null's Brawl, every Hypercharge is unlocked at login so you can test all of them at Power 11 immediately.

What is Hypercharge in Brawl Stars?

Hypercharge is a system introduced to Brawl Stars that gives each brawler an enhanced version of their super, triggered after filling a secondary charge meter. When a brawler's Hypercharge activates, three things happen simultaneously: they gain +25% movement speed, +25% bonus damage on all attacks, and +25% damage shield that absorbs incoming hits. On top of those persistent buffs, their next super use is replaced by a supercharged version with a stronger or wider effect.

The key thing to understand is that the +25% buffs are active the moment Hypercharge triggers, before you even fire the super. A brawler with Hypercharge active is already faster, hits harder, and takes less damage, the powered super on top of that is the finishing blow. Once you use the super, the Hypercharge ends and the meter starts building again. A single Hypercharge cycle can swing a teamfight, clear an objective, or end a game that looked even a few seconds earlier.

Not all Hypercharges are equal. Some upgrade a super that was already strong and make it dominant. Others transform a mediocre super into one of the best in the game. The rankings below focus on the delta, brawlers whose Hypercharge creates the biggest shift in what they can do.

Best Hypercharge Brawlers in Null's Brawl

Leon (S Tier Hypercharge)

Leon's standard super makes him invisible for a few seconds but reveals him the moment he attacks. His Hypercharge removes that constraint entirely: Leon stays invisible even while throwing blades. There is no visual tell when he fires, no flash when damage connects while he's in the invisibility window. Opponents have to guess his position based on movement sounds and the direction damage came from.

Combined with the +25% movement speed buff from Hypercharge activation, Leon can close distance faster than normal, attack freely without breaking stealth, and reposition before the target figures out where he is. In Showdown and Bounty, this Hypercharge turns Leon from a good brawler into one that is genuinely difficult to counter without coordinated communication. At Power 11 in Null's Brawl, his blade damage during the invisible attack window is high enough to eliminate low-HP targets in a single pass.

Shelly (S Tier Hypercharge)

Shelly's base super already destroys terrain in a wide cone. Her Hypercharge version massively expands the area of destruction and adds a stun effect to all enemies caught in the blast. In a single activation, Shelly can flatten a large section of the map's walls and bushes while simultaneously locking every nearby enemy in place for the stun duration.

The teamfight impact is immediate and dramatic. Your teammates can freely walk up and deal full damage to stunned enemies who cannot dodge, move, or use supers. Walls that opponents were hiding behind no longer exist. The combination of terrain removal and crowd control in a massive radius makes Shelly's Hypercharge one of the best game-swinging abilities in v68.279, particularly in Gem Grab and Hot Zone where controlling space matters most.

Max (S Tier Hypercharge)

Max's base super shares a speed boost with all nearby allies. Her Hypercharge version adds a significant damage buff on top of that speed boost, applying to the entire team simultaneously. For one activation, your trio is faster and hits harder at the same time, a combination that most opposing compositions cannot match without their own Hypercharge.

The reason Max lands in S tier is the team multiplier. Every other Hypercharge in the game benefits one brawler. Max's benefits two other teammates simultaneously. In coordinated play, stacking Max's Hypercharge window with heavy damage dealers like Spike or Amber turns a normal push into a guaranteed trade. She's the best Hypercharge brawler for team modes specifically because her power spike is shared.

Spike (A Tier Hypercharge)

Spike's Hypercharge creates a much larger spike zone than his standard super, and the spines inside it bounce between enemies that step into the area. Instead of a localized slow patch, the Hypercharge version creates a wide field that actively hunts grouped targets. Two or three enemies in the zone take escalating damage as bouncing spines chain between them.

On maps where enemies clump around objectives, gem spawns, hot zone circles, heist safes, Spike's Hypercharge is devastating. The area denial alone forces opponents off objectives without needing teammates to follow up. The +25% damage buff during activation also makes his regular attacks hit hard enough to confirm kills that his base damage might not secure. He sits just below S tier because the bounce mechanic requires grouped enemies to reach its ceiling.

Amber (A Tier Hypercharge)

Amber's Hypercharge dramatically increases the range of her fire zone super and makes the flame wall thicker and harder to walk through without taking heavy damage. Enemies who try to push through get burned for long enough that retreating mid-push becomes the only safe option. The increased range means Amber can place the fire zone at distances that were previously unreachable from a safe position.

In Bounty and Hot Zone, where holding map areas wins the game, Amber's Hypercharge lets her trap an entire corridor or objective zone from behind full cover. The +25% movement speed also addresses her main weakness: she normally has to hold still to aim her stream attack. With the Hypercharge speed buff, she can reposition while her fire zone controls the area, making her significantly harder to flank.

Sandy (A Tier Hypercharge)

Sandy's Hypercharge increases the radius of his sandstorm super substantially and extends its duration. The standard sandstorm is already one of the most impactful team supers in the game. The Hypercharge version covers an area large enough that enemies cannot simply walk around the edge of it and the extended duration means it stays active through longer fights.

In Gem Grab, a Hypercharge sandstorm can cover the gem spawn and both corridors flanking it simultaneously. Your team can collect and hold gems for significantly longer than with the base super. The +25% damage buff during activation also gives Sandy's triple-ball attack real teeth, turning him from a utility-first brawler into someone who can threaten low-HP opponents who are caught outside the storm's cover.

Colt (A Tier Hypercharge)

Colt's Hypercharge makes his super bullets pierce through all walls and fires them at significantly increased speed. His standard super already destroys walls in a line, but the Hypercharge version does it while also dealing damage to every enemy standing behind those walls. There is no safe position on the Colt player's sightline while the Hypercharge super is active.

The practical effect is that Colt with a Hypercharge ready changes how opponents have to play around him. Hiding behind a wall stops being an option. On maps where walls define the entire defensive structure, Heist maps especially, Colt's Hypercharge can restructure the geometry of the fight mid-match. The turbo fire speed also means the burst of wall-piercing bullets happens faster than most players can react to reposition.

Bull (B Tier Hypercharge)

Bull's Hypercharge makes his Bulldozer super charge through walls instead of stopping at them and increases the stun duration on hit. In the base version, Bull charges in a straight line and stuns enemies he hits. The Hypercharge removes the wall obstacle entirely and holds the stun long enough for teammates to confirm the kill without rushing.

Bull lands in B tier because the Hypercharge is strong but one-dimensional. You charge through walls, you stun someone, your team cleans up. That sequence is powerful but predictable, and experienced opponents will position to avoid straight-line angles where Bull can charge them. In Heist and Brawl Ball where wall-busting is inherently valuable, Bull's Hypercharge is an A-tier tool. In open-map modes where the wall pierce adds less value, it drops significantly.

Crow (B Tier Hypercharge)

Crow's Hypercharge extends the poison duration on his daggers substantially and adds a healing debuff that reduces all healing the poisoned target receives. Against brawlers with strong healing, Poco, Byron, Rosa, Gene, the healing debuff shuts down their sustain entirely during the Hypercharge window. Opponents that rely on gadget heals or Star Power healing find themselves unable to sustain through even moderate damage.

Crow's Hypercharge is most valuable in the current meta specifically because healer compositions are common. However, the Hypercharge itself doesn't dramatically change Crow's damage output or escape ability, the base version of his super already provides good mobility. The debuff is powerful against specific targets and weaker against compositions that don't rely on healing. That matchup dependency keeps him at B tier overall despite strong situational highs.

Jessie (B Tier Hypercharge)

Jessie's Hypercharge turret shoots at double the normal fire rate and chains its attack to multiple nearby enemies simultaneously. Instead of a turret that targets one enemy at a time, the Hypercharge version can damage three or four targets in a cluster on each shot, making it remarkably efficient against grouped enemies defending an objective.

Jessie's B-tier placement reflects the turret's fragility more than the Hypercharge's quality. The turret still has the same HP as usual and opponents will immediately prioritize destroying it once they see it chaining lightning. In modes where enemies can focus it down quickly, the Hypercharge window doesn't last long enough to justify the S-tier billing some players give it. In Heist, where the turret can sit behind the safe and attack enemies rushing in, the double fire rate and chain lightning are extremely difficult to deal with.

Hypercharge Tier List: Quick Reference

BrawlerRoleHypercharge EffectBest ModeTier
LeonAssassinInvisible while attacking, no reveal on hitShowdown / BountyS
ShellyFighterDestroys terrain in huge area + stuns all nearby enemiesGem Grab / Hot ZoneS
MaxSupportSpeed + damage buff shared with the entire teamAll team modesS
SpikeDamageGiant spike zone bounces between grouped enemiesGem Grab / HeistA
AmberDamageMassively extended fire zone range with thicker flamesBounty / Hot ZoneA
SandySupportLarger, longer sandstorm covering full objectivesGem Grab / Hot ZoneA
ColtDamageWall-piercing bullets at turbo speed, no safe coverHeist / BountyA
BullTankCharge through walls, extended stun on impactHeist / Brawl BallB
CrowAssassinLonger poison + healing debuff on all poisoned targetsBounty / Gem GrabB
JessieSupportTurret fires at double speed and chains to multiple targetsHeist / Gem GrabB
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Tip

In Null's Brawl, every Hypercharge is already unlocked for every brawler from the moment you log in. You don't need to grind coins, complete challenges, or reach any Brawler level threshold. All brawlers are Power 11 with all gadgets, star powers, and Hypercharges active from day one.

How to Activate Hypercharge in Null's Brawl

Activating Hypercharge works the same way in Null's Brawl as it does in the official game. There is no separate button or menu, the Hypercharge triggers automatically once your secondary meter fills. The only difference is that in Null's Brawl, your brawler already has the Hypercharge upgrade unlocked, so you can focus on learning the mechanic rather than unlocking it.

  1. 1

    Charge Your Super

    Deal damage to enemies to fill your super meter as normal. While your super is full or being used, a secondary orange Hypercharge meter builds underneath it. The Hypercharge meter fills through dealing damage, receiving damage, and using your super. Brawlers with supers that deal high damage or hit multiple targets build Hypercharge meter faster.

  2. 2

    Activate the Hypercharge

    When the Hypercharge meter fills completely, your brawler glows with a golden aura and the +25% movement speed, +25% damage, and +25% shield take effect immediately. You don't press anything to trigger this, it activates automatically. Your super button also lights up to indicate the next super use will be the powered Hypercharge version.

  3. 3

    Use the Hypercharge Super and Recharge

    Fire your super during the Hypercharge window to trigger the enhanced version. After using it, the Hypercharge ends and all three buffs disappear. The secondary meter resets to zero and begins refilling again. How quickly you can cycle back to another Hypercharge depends on how aggressively you deal damage and how often you use your super, brawlers like Sandy who can charge super fast can reach multiple Hypercharges per match.

Do Hypercharge buffs stack with Star Powers and gadgets?

Yes. The +25% damage from Hypercharge is additive with Star Power damage bonuses and any gadget effects. In Null's Brawl where all Star Powers are active, this means brawlers like Spike are combining Hypercharge damage with Star Power bonuses during the activation window. The movement speed buff also stacks with Max's passive speed aura, making her team even faster when she has a Hypercharge active.

How long does the Hypercharge window last?

The Hypercharge window, including the +25% buffs, lasts until you use your super. If you never use your super, the buffs technically persist, but you'll want to use the enhanced super as soon as a good opportunity appears. Some brawlers like Sandy intentionally delay using the Hypercharge super to bait opponents before activating in a favorable position. The Hypercharge meter then resets and starts building again after the super fires.

Which Hypercharge is best for players new to Null's Brawl?

Shelly's Hypercharge is the easiest to get value from immediately. You activate your super toward grouped enemies or near walls, the terrain destruction and stun happen automatically, and your teammates can follow up without precise timing. Leon's Hypercharge has a higher ceiling but requires understanding how to play the invisibility window. Max's Hypercharge is strong but depends on your teammates capitalizing on the buff window, which is harder to guarantee in random matchmaking.

Null's Brawl

Null's Brawl

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